Works with your pipeline

Useful geometry, not another locked ecosystem.

Each tool wants something slightly different. Plinth keeps the recommended interchange format visible.

01

ZBrush

Sculpt and high-frequency surface work

Plinth format
OBJ
Pricing
$49/mo or $399/yr
02

Blender

Model, rig, animate and render

Plinth format
GLB
Pricing
Free / open source
03

Maya

Animation, rigging and studio layout

Plinth format
FBX
Pricing
From $235/mo
04

Substance Painter

Texture and material authoring

Plinth format
FBX
Pricing
$24.99/mo
05

Houdini

Procedural FX and environments

Plinth format
FBX
Pricing
Indie $299/yr
06

Unreal Engine

Realtime look-dev and final pixels

Plinth format
GLB
Pricing
Free; royalty terms apply
07

Unity

Realtime experiences and previs

Plinth format
FBX
Pricing
Personal free; Pro from $2,310/yr
08

Cinema 4D

Motion design and 3D graphics

Plinth format
OBJ
Pricing
Regional subscription

Prices checked 1 October 2026. Taxes, regions and eligibility vary; verify with each vendor.

Converter and sizer

Measure once. Export at the size your shot expects.

ZTL and BLEND are application project files and cannot be read reliably in a browser. From ZBrush, export OBJ. From Blender, use File → Export → glTF 2.0 and choose GLB.

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